Predictors of metabolic energy expenditure from body acceleration and mechanical energies in new generation active computer games

نویسندگان

  • Harald Böhm
  • Matthias Hartmann
  • Birgit Böhm
چکیده

RELEVANCE FOR COMPUTER SCIENCE IN SPORT The following paper is an original research project which uses state of the art sport science physiological and biomechanical approaches to gain information about active computer games. This project is found to be particular relevant for the field of computer science in sport, since biomechanical and physiological knowledge is required to model, track and understand human motion during computer game play. Modelling, tracking and understanding of human motion based on video sequences, accelerometer measures or other sensors is a field of research of increasing importance, with applications in sports sciences, medicine, biomechanics, animation (avatars), surveillance, and computer games. Progress in human motion analysis depends on research in computer graphics, computer vision, biomechanics and physiology. Though these fields of research are often treated separately, human motion analysis requires an interaction of computer graphics with computer vision, which also benefits from an understanding of biomechanical and physiological constraints. The study requires knowledge of both sport science and computer science therefore it is an opportunity for the field of computer science in sport to bridge the gap between both disciplines. The primary goal would be to translate between specialists from computer science and sport science contributing to the subject of human motion analysis from different perspectives.

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تاریخ انتشار 2008